﻿
using UnityEngine;

public class expBall_plus : Skill
{
    public void Awake()
    {
        once = false;
    }

    public override void Active(GameObject go)
    {
        if (go.tag == "Player")
        {
            go.transform.GetComponent<Player>().expBall_value *= 1.2f;

        }
        else if (go.tag == "Enemy")
        {
            go.transform.GetComponent<Enemy>().expBall_value *= 1.2f;

        }
    
    }
}
